Faylinn

The Birth of Faylinn

In the days when the oceans swallowed the earth and the great flood rose to wash away the old world, not every creature found refuge aboard the Ark. Some were too wild, too strange, too forbidden. Others had long since fallen from the grace of Heaven and were denied salvation.

In the midst of the chaos, a tear opened in the fabric of the world — a wound deep enough to slip through. It was discovered, perhaps even torn open, by one of the Fallen: an ancient being cast down from the heavens, still mighty but no longer welcome. Through this breach, the outcasts fled — angels and their mortal offspring, the Nephilim, along with beasts and wonders that had no place in the reborn world.

They carried with them fragments of earth, sea, and sky, dragged through the breach in their desperation. These fragments took root and flourished, growing into new lands in a place beyond mortal sight — a mirror realm, shaped by memory, magic, and loss. Thus was Faylinn born: a realm not made by divine hand, but stitched together from pieces of a drowned world.

Its lands are as varied and strange as the beings who made them: vast forests woven from the memories of lost gardens, silver marshes where forgotten rivers flow backwards, mountains carved from clouds hardened into stone. In Faylinn, time folds like cloth, and the rules of earth and heaven are loosened.

Though hidden, Faylinn is not sealed. Where earth meets water, or mist clings thick to the ground, the old wounds sometimes bleed. Portals open. Creatures pass. And so the stories have lingered: of beings who slip through the cracks, of children taken, of travellers lost.

For Faylinn was never meant to be wholly apart from our world. It was — and remains — a broken twin, ever watching, ever hungering, ever remembering what it was denied.

Faylinn Defence Group - Britannia's defence against the faerie realms

The Realms of Faylinn

Current research and knowledge of Faylinn seems to suggest that it is not another world in another dimension, but it a series of fragmented realities, some of which overlap with one another.

Descriptions from those who have escaped periods of captivity in Faylinn, and have remained lucid enough to be interviewed about their time there, have allowed the FDG to build up a picture of several realms in Faylinn. These are:

  • The Pale Country
  • The Briar Reaches
  • The Salt Hollows
  • The Mire Court
  • Emberborn
  • The Unspoken Realms

Realms have much in common in that each realm seems to have a physical reality in terms of the habitat, weather, flora and fauna that escapees have described. Realms seem to correspond to different areas of the human world – ie the briar reaches connecting to us mainly in woodlands or wastelands; the mire court connecting in areas of coastal marshland.

In addition, each realm seems to be ruled over by a distinct ruler and inhabited by its own group of Fae inhabitants with their own appearance, culture and laws. Each realm is described briefly below from whatever information we have managed to obtain from escaped or rescued captives of these places.

Each realm is also documented more fully in its own section of this repository – giving details of its rulers, Fae inhabitants, flora and fauna, as well as some case studies of individuals who have disappeared into the realms, or have been recovered from them.

Faylinn Defence Group - Britannia's defence against the faerie realms